Vertical Slice Β· Isometric

Tactics Campaign Prototype

Three battles, one roster, permanent consequences β€” in 2:1 isometric. A downed unit becomes a crystal with three rounds to rescue, but enemies will attack the crystal to shorten the countdown. Lost units can be replaced with weaker recruits between battles.

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Turn

Battle Log

Legend

green grass Β· brown oil Β· blue water Β· grey stone
πŸ”₯ fire on grass/oil deals dmg + spreads Β· water extinguishes
πŸ”₯ Burning = 3 dmg/turn Β· πŸ’§ Wet = +50% fire/lightning dmg Β· they cancel
☠ Poison = 2 dmg/turn, 4 rounds · ⚑ Stun = skip next turn
πŸ’§Wet + ⚑Thunder = guaranteed stun + bonus dmg
pillar height = altitude Β· Jump gates ledges
cyan reachable Β· red valid target
purple skill area Β· dashed out of height reach
TOO HIGH / TOO LOW β€” target is within range but the height gap exceeds the skill's vertical tolerance
purple ✦ crystal β€” rounds left to rescue
enemies attack crystals β€” each hit reduces countdown by 1
attacking from behind / above hits harder
⛨ shield badge β€” defending (next hit Γ—0.5)
shove pushes away from you Β· β–Ό marks a fall
fall dmg = 5 Γ— levels dropped (1β†’5, 2β†’10, 3β†’15) Β· wall collision = 4

isometric board Β· altitude + facing Β· crystal countdown permadeath Β· class tree Β· stat gear